The video just shows the results of my fidgeting lol. I have a level super class which feeds into a sector class with instantiates item, obstacle, and enemy class objects. Then the game loop instantiates the sector class and uses it’s draw method.
Also I have enemies moving around just to make sure I could do that from the 2d array maps initialization. I have these blue guys that close in on the enemy really fast which was my first attempt at what I show in other posts which is inspired by the game Axley fro SNES.