I have this one graph I generated but it seems to big and finding the shortest path on it just takes way way way too long, I never waited to see how long would actually take. I know there is a way to calculate that but I haven’t learned that yet.
Next is after following this tutorial: http://programarcadegames.com/index.php?chapter=array_backed_grids
Oh and btw I didn’t follow the tutorial exactly because I try to use classes whenever I can now to get practice. After that I decided to implement path finding with this grid as the basis of a graph. What I need to do tomorrow is use xy tuple coordinates instead of the way I did it which was to add the row and column to try and get an index out of 100. Oh damn I just realized, maybe I need to multiply them instead of add to get an index out of 100 row of 1 to 10 and columns of 1 to 10 yeilds 100 spaces but trying to create indexes by adding the row and column space doesn’t yeild 10o unique positions…iunno I’m tired. lol, so here are the pictures in order of my introductions to them.